Showing posts with label forge. Show all posts
Showing posts with label forge. Show all posts

Tuesday, August 12, 2008

The New Halo? or The New Forge

This video was just released by Bungie yesterday. Check it out.

Tuesday, September 18, 2007

Halo 3 How-to: Forge Object Editing


Bungie posted this:

It's a big article about the How to's on Forge. It describes alot about forge so don't miss out on reading it.


Advanced Forgery

On the surface, the Forge is pretty straight forward. Create fusion coil, hurl at friend, repeat ad infinitum. However, there are some other things that you may choose to make yourself aware of if you wish to master your tools.

Inventory and Budget

The number of objects you can place in the Forge is ultimately limited by two things: Inventory, which is the number of a specific object that you can place, and Budget, which is an overall total that keeps things in check.

There’s actually a third limit that kicks in when you’ve got a whole heck of a lot of objects on the map, but really, you need to be looking for trouble to bump into that one. The Forge will just squawk at you and give you a polite error message if you try to go above it. Don’t bother, it’s not that spectacular.


Halo 3 How-to: Forge Basics

Bungie Posted this:

What Is The Forge?

In the beginning, there was a single sniper rifle on Colossus. And it was not so good. One of the new multiplayer features introduced in Halo 3 is the Forge. The Forge is an object layout editor, a tool to allow players to rework the various weapons, vehicles, and scenery that Bungie’s multiplayer designers have thoughtfully placed around Halo 3’s multiplayer maps. Better still, the Forge is a multiplayer editor in every sense of the word: you can enlist the aid of a few friends to edit a map with you, in the same game, over the usual gamut of multiplayer situations (splitscreen, system link, or Xbox Live.) Of course, any gathering of friends inevitably devolves into shootings. Fortunately, the Forge also plays host to a variety of novel combat conditions, and even a couple of peculiar games made possible by the lax rules and on-the-fly editing.


Sunday, September 16, 2007

Halo 3: Epitaph, Forge, Last Resort, Emblems, more

Mocambo's video of real halo 3, who happened to get it early.Mocambo gives a guide of the settings, and plays the Epitaph multiplayer level. He also shows us The Forge.

[source]


Monday, September 3, 2007

Great Moments of Halo 3 Live Feed

If you were on my blog last night you saw the live Feed From some 15 year old boy playing Halo 3 Epsilon. He of course got banned for life for even doing this live feed which you are not suppose to do but he did a great job and would like to thank him. Somebody recorded his great feed of the best parts of it so we got them.

Halo 3 Leaked - FireBombs

Halo 3 Leak - Plr Customization

Halo 3 Leak - Flamethrower

Halo 3 Leak - Co:op Gameplay

Halo 3 Leak - "The Forge"

Friday, August 24, 2007

More Forge Details

Wanna know more about The Forge, Halo 3’s map “editor” (none existing geometry can be altered, so it is more of a Halo 3 customization tool). Here you go. Since damage, gravity, speed, power-up effects and almost anything else can be altered, the game can pretty much turn into any type of shooter imaginable. Add to this Forge is a live editing tool, meaning all alterations can be made while up to eight players are going at it. While there are some restrictions (i.e. you cannot eliminate a vehicle while someone is driving it), it opens the door for many fun game types that involve two “map masters” quickly stockpiling their teams for never-before-seen types of mayhem. Lots of craziness will be had, especially during the initial weeks after release when people look to be crazy. Until the dust settles and competitive game types are established, every Halo player and their sister will have their own “Forged” settings they think are the best. Expect a lot of debate – in the form of actual maps and game types to try – from Halo 3 than any other title in the past.


Full Story at Xbox Family.com

Thursday, August 23, 2007

Ign's preview of Forge


This might be the coolest addition to Halo 3. We've seen the map editor, and it was great. Four player co-operative play online is a big plus. But the Forge has us picturing a Halo 3 with limitless possibilities. At the Leipzig Games Convention, Bungie's Brian Jarrard showed us this Forge, Halo 3's tricked out map editor. He also showed a few other things we hadn't seen yet and talked more about the campaign scoring system. But first, we have to talk about the Forge.

The Forge isn't a map editor like you've seen in other games before. This editing tool doesn't allow you to warp the terrain or move major objects, those will stay just where Bungie put them. Rather, the Forge allows you to drop in any of the weapons, objects, vehicles, spawn points, or tools present in the Halo 3 world. If you think a map needs a flamethrower in a specific place and it's not there yet, the Forge will grant you your wish. If you want all of the spawn points for one team to be located within a small building, the Forge can make that happen. To keep things from overtaxing the memory, each map has a maximum amount of dollars that can be spent on it. Likewise, each object you can drop has a cost associated with it. A gun might cost $2 while a large vehicle up to $40.

Saturday, August 4, 2007

Halo 3 forge details



These are the details on the feature in Halo 3 called Forge other known as "map editor". Here are the details:

>Map editor (you're not making your own maps though)
> Does not support geometry creation, or texture modification
> Allows you to remove and place any items or vehicles or spawn points or objectives, etc... anywhere on the existing maps
> For things like weapons you can tweak their respawn timer and ammo count and other minor things
> You can have multiple people work in the Forge editor over Xbox Live!
> You can also dynamically switch from creation mode to playing mode and run around in the game.
> If you are "playing" in Forge and have other players in it, they can still change things! For instance, if you have a friend making a pyramid of fusion cores, you can return to "play" mode and lob a grenade in to destroy all his work!
> Make your own kind of games in forge. Bungie gives the example of grab the mongoose. One player rides a mongoose while everyone else tries to grab it out from under him by removing it in Forge! Another is like a magic carpet ride where one player will stand on a object and a forge monitor will drag it along making the player ride it through the air.
> Finally Bungie talked about how you can kind of make it into a real-time strategy game (RTS) where you set up "teams" where each team has a monitor creating items for his team to use.
>After editing/making a level you can upload it and anyone can download it.

Also i got a scan of the new vehicle called "The Elephant" its a moving base which carries the flags vehicles and team. credit goes to xbox family


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